Physicist, Interaction Designer, Futurist
„Art tells us what it means to be human, technology challenges what encompasses being human“
Byrke Lou has spoken on innovation and the future of tech for our business life and entertainment at some of the most renown conferences of tech and innovation, including SXSW (over 400.000 attendees yearly), Summit L.A., (the worlds preeminent ideas festival, with AL Gore and Gary Veynerchuck as keynote speakers), re:publica, International Festival for Animated Film Stuttgart (leading event for animated film, yearly 100.000 visitors), Tech Open Air Berlin (20.000 attendees), and many more. She was on panels discussing the future of AI and AR with the CEO of LANDR, the CEO of PIXOMODO, the Head of the Cultural and Communications Department of the Federal Foreign Office Germany, Head of Marketing of Fraunhofer HHI and more.
Originally from Berlin, Germany, Byrke Lou combines expertise in engineering, visual art and interaction design into a unique commercial sense, highly relevant to the future of tech and future life. With a Bachelor in Physics from the University of Bremen and a specialisation in complex systems combined with a Master of Arts in digital media from the University of Arts Bremen bridging media theory, media informatics interaction design and visual and performing media arts, she has the background knowledge to understand, and operate within philosophical and technical questions concerning the impact of technologies like AI, VR, AR and IOT.
Byrke Lou runs a creative studio in Berlin, which focuses on the intersection of brand strategy and new technologies and is in the process of starting a new venture within the AR realm. She has initiated and continues to oversee the open research community „movLab“ since 2015, which investigates the digitisation of the human body and uses the generated data creatively within the context of performance art.
From 2017 to 2019 Byrke Lou conceptualized and held the first courses for AI and AR / VR at the University of Arts Berlin, Europe’s biggest art university. Many of her courses were bridging AI and AR / VR towards music production and artistic performance formats. As an artist Byrke Lou has shown her work at Ars Electronica, Bauhaus Dessau, Händelmuseum Halle, CTM Berlin, Globe Theatre L.A. and Broadway Dance Center NYC amongst others.
Byrke Lou is artist in residence at Factory Berlin for December 2019 and January 2020
„@byrkelou with a super interesting deep dive on the impact of #ai on #music creation“
Matthias Strobel, Federal Association of Music Technology Germany
AI for Music Creation (official SXSW 2019)
Artificial Intelligence is advancing at an exceptional rate-continually redefining the set of activities that were previously only achievable by humans. Indeed, even the creative industries have been impacted. But the dialogue about AI for creative activities doesn’t have to be one of conflict and replacement.(…)
VR/AR/XR for the Music Business Ecosystem (ITFS, Stuttgart 2019)
Applications and technologies using virtual reality, augmented reality and mixed reality have been on the rise throughout the last years. They enable their users to engage with and design unique worlds, which are immaterial, potentially free of the laws of physics and easy to share. (…)
The Impact of AI on Music Creation (M&T, Stuttgart 2019)
Recently, music technologists are using AI to extend what humans can do musically – to foster collaboration, to create rapid musical prototypes, and to create new modes of music consumption. Two pioneers in this field are the companies Landr and Melodrive. (…)
Transforming the Museum – Entertainment with a Purpose
(sequencer tour, L.A. 2018)
Recent initiatives have helped redefine museum attractions by merging new storytelling techniques with an innovative combination of immersive, cutting-edge visual effects (VFX) and technology such as Virtual Reality (VR)/Augmented Reality (AR). This has resulted in a completely new kind of cultural experience. How will these immersive technologies bring us closer to the cultural artifact? (…)
The Virtual Nightclub (Stadt nach Acht, Berlin 2017)
With VR being embraced rapidly by artists and young creatives, what are the potentials of the medium in the context of club culture and nightlife? (…)
VR Music Technology (Hybrid Music Lab / TOA Berlin 2017)
How can experts from various disciplines collaborate to leverage the medium of VR for building musical instruments and stages in VR? (…)
New Identities (CTM Berlin 2017)
Deconstructing contemporary sound; how do artists create their own tools and methods for sound production and live performance? (…)
MovLab: Reinventing Human Sensing for Virtual Realities (Citicen Science Conference, Berlin, 2016)
As virtual worlds increasingly substitute physical experiences, how do we adequately transfer physical bodies into digital environments? How should we design digital bodies and how do we re-think senses and sensing for virtual experiences?
More topics on the implication, design, challenges and potentials of new technologies on request.
Byrke Lou Berlin
sequencer tour L.A. 2018 [English]:
SXSW, Austin, USA 2019 [English]:
Byrke Lou Berlin, Germany